We will explain the purpose of each menu and what actions the player can perform on each one.

Main Menu

Pre-level screen

Summoning Altar Screen

Main Story Levels

Inbox

Heroes Collection

https://www.figma.com/file/fBGEA8aPjtGpR8m7svIUNK/Game-Screen-Flow?type=design&node-id=0%3A1&mode=design&t=m6Yzc0qmAo4i6Eej-1


DATA ANALYTICS

Knowing how the player interacts with the game is a must to create an engaging experience and is necessary to understand the weaknesses of the design and fix them; that is why collecting and analyzing interaction data is a priority for the design and development team.

The game will send data on players' interactions and states to do that.

In this section, we will define data collected on any game screen; also, in each section of the GDD, we will define the particular data necessary to evaluate the designed feature.

Events from UI

Player State Data per Event