The first screen that the player encounters is a map of the hero's camp. Each camp section is presented as a building or zone on the map. This screen acts as a hub for different screens of the game.

Main menu mockup example

Main menu mockup example

However, some buildings or features may be locked until the player reaches the required level to access them.

The edges of the screen can be utilized to add floating buttons to access other features, show offers or special events, and display the player's currency and level progress data.