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On this screen, the player can use their amulets to summon "anima shards" and obtain different heroes. The player can access different packs of possible summons by swiping left and right.

The player can see their current amount of amulets (the necessary type for the current pack) and the current amount of gold that can be used to summon when they don't have enough amulets. They can also view an image of possible heroes that can appear in the current pack, along with the pack's name.

Furthermore, there is a button to show the actual percentage of apparition of each rarity in the current pack, buttons to perform one or ten summons, and a button to go back to the home screen.

When the player presses the summoning button, the amulets (or other currency) necessary to perform the summon are removed from the player’s inventory and an animation of the summon result (filled with the Portraits of the characters). If some of the obtained “anima shards” are of new heroes (the first time that the player gets a shard of these heroes), “new hero” animations appear sequentially until all new heroes are shown.

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If the player presses the multi-summoning button, the game will show all the results in the same result screen, but each new hero has its own animation.

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When the player performs a single summoning and still has enough amulets (but no other currencies) to perform another summoning of the same pack, the result screen will show a button to summon again.

<aside> <img src="/icons/exclamation-mark-double_yellow.svg" alt="/icons/exclamation-mark-double_yellow.svg" width="40px" /> Anima shards are used to summon new heroes or to upgrade their stars. If the shards obtained are for a hero at max star level, the shards will be transformed into resources (depending on rarity), and this should be represented on the summoning result screen.

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This screen has been designed based on a study of the different summoning screens of other games.

Study of competition summoning scenes