Some players have little time to play games, and others prefer shorter sessions. With the opportunity to increase the speed of the game animations, this kind of player can do more in less time, improving their game appreciation and engagement.
The game will provide at least a 2x speed for all the animations executed during the gameplay.
Many players are in this kind of game for the collector's features and the meta-game, and for them, the battle/puzzle gameplay is not important; also, many players will repeat the same combats to farm some resources necessary to improve their heroes. For that reason, the game will have an auto-batteling feature.
The auto-battling will be designed with a basic AI that plays the game without the player’s interaction. The strategy is not the best for each situation, but a series of instructions due to simple conditions.
<aside> <img src="/icons/exclamation-mark-double_yellow.svg" alt="/icons/exclamation-mark-double_yellow.svg" width="40px" /> Both speed-up and auto-battling can be combined for fast, automatic gameplay.
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